Showing posts with label sculpting. Show all posts
Showing posts with label sculpting. Show all posts

Saturday, 17 December 2016

Water logged..

Hello all!

Here's a series of sculptures I've been working on for the last couple months. I have been slowly chipping away at these guys and realised I had a bit of a back log, so I thought I ought a send them out into the ether of the web and see what people think. 

If your curious about any of my work or have any great ideas, references, techniques or product suggestion or even just a better way of doing things - hit me up here!

Thanks to those of you who continue to follow this little creative endeavour of mine.


Monday, 26 January 2015

Pataka Sculpting shots


Here's a couple shots from our sculpting workshop from December last year!

Huge thanks to Matt Hosey for the beautiful photos, and to everyone who made it along to the workshop. It was a great experience for me, and it was amazing to share some of my ideas with those who made it along.
Sorry that I didn't manage to get photos of everyone's work, but feel free to send them to me, if you want to share.  
Tremain, Darwin, Che, Shinji and Sven




 If you look closely and you can see Dennis' dragon swimming through the seaweed.


 Lucy Hall's creation
 Tidal Tyrant
 Mermaid for Esme



Saturday, 1 November 2014

Hell O ween

"The creature from Black Lagoon",
It's a fun sculpt from a while back,
I enjoyed playing with a lot of different textures for his face and shoulders.
I have 3D printed him for a friend, but I still have a bit of clean up on him before he's ready.

As you can see below I'm currently obsessed with Del Toro's Pale man, such a symbol of pure evil.
In this case I think my budget Halloween costume has captured his essense more effective than my Zbrush sculpt




Sunday, 26 October 2014

Digital Sculpting

Hi everyone!

Sorry that it's been such a long time since I have done a post!
I am wanting to start get back into sculpting and posting more consistently.

I know this is a bit different from what I usually post, but I have recently been learning how to use Zbrush, and am loving the results. I have found it really fun and intuitive and can get some great results relatively fast.

This guy was sculpted in Zbrush and lighting was done in Maya and rendered using Mental Ray.

 This a creature sculpt of Pan. He is from one of my favourite creature movies Pan's Labyrinth directed by Guillermo Del Toro.

I decided to sculpt the hair as solid geometry, so I have the option of 3D printing him at a later date.